Here is the progress of 1 year of learning game development with Unity from R&D to production-ready, including everything from real-time softbody Vehicles to Volumetric Custom Wheel Colliders. More to come. I'm only getting started.
NOTE: This is NOT available for download. This video only showcases the development of tools and tech for my prototype games and concepts. I have not publicly shown or announced our games yet; the visuals do not represent the final look of our games. The tools are for internal use and are not for sale or licensing or download.
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■ CHAPTERS
0:00 Intro
0:21 Research and Development
1:42 Realtime Softbody Vehicle Damage R&D and Experiments
2:35 Alpha Development - Vehicle System v1, Wheel Collider v1
3:14 Vehicle System v1.5
5:21 Deformation Stress Tests, New Deform System v1
6:57 Custom Wheel Collider v2, Vehicle Physics System v2
8:32 New Deform System Upgraded to Soft-Mesh
9:34 Vehicle Physics System v3 + Soft Mesh v1.5
10:14 Production Development - Custom Wheel Collider v3, Vehicle Physics System v3.2 and more
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More Details:
https://studiotatsu.com/game-dev/tatsu-toybox-year-one/Disclaimer: I am a professional programmer already familiar with Unity (creating non-game applications); this, however, was my first year of actual Game Development with Unity.
This was for a framework called "Tatsu Toybox" for Unity. A library created to reduce the production time and cost of developing Next-Generation and Mobile-Friendly Games.
This process helped me better understand game development and optimize code for runtime applications.
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